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Virtual Reality Television
Virtual TVs will provide baseline functions like those of physical TVs, but with added flexibility in terms of the scope and scale of sensory interaction and space requirements. As applications of Virtual Reality (VR) become reasonably priced and more pervasive in popular culture, the terms surrounding virtual reality will continue to evolve. It may be that the prefix "v" could become added to different words to designate "virtual" in a way similar to use of the prefix "e" to identify "electronic" in online applications. As an example, virtual applications in the field of real property uses may be shortened "vRealEstate" and virtual applications in the field of trade might be shortened "vTrade". See also: virtual reality and human vision may also prove useful.
Some aspects of computer gaming and television are likely to merge into centrally programmed, multi-user, engaging, 3D Virtual Reality (VR) television ("virtevision"). Interactive Virtual Reality TVs (VRTVs) may take the place of non-engaging television like color TVs have largely replaced black-and-white televisions. optical methods of tracking human movement may also prove useful.
There is potential for both good and bad use of Virtual Reality (VR) to the arena of social relationships. There are many modes of virtual human relationships, but one form that is growing rapidly is virtual dating. The positives of virtual dating include: transcending geographic boundaries to interact with people in far away places (especially relevant for connecting with others who have similar specialized or unusual interests); greater emphasize on communication (which might be drowned out in the noise of loud, visually-oriented bar settings); convenience, efficiency, and date screening methods which simply do not exist in the physical world, but there are also downsides. Identity deception with bad intent is a potentially serious disadvantage of online relationships. Then too, it is not unusual to have a disappointing reality shock when you meet someone in person after having only known them online. Related information at virtual reality for sports training may be of use.
Virtual reality is a computer-constructed object, objects, or complete setting through which one or more human beings come in contact like it were real. One can seek to make this definition more tangible by indicating the base-line technical specifications needed for one to computer interaction to be categorized as virtual reality. One can specify scope of vision, amount of resolution of the visual display, and the range of one's hand, head, and body motion to which the computer reacts. Nonetheless, these technical specifications will change with additional improvements in computer power and new hardware for human to computer communication. Accordingly, a psychological definition built on enough involvement of human cognition yields a more consistent definition of Virtual Reality (VR). You may also see the realistic behavior of objects in virtual reality for related material.
VirtualTVs.com
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